
 
 
To 
complete this badge the Cub Scout must gain eight or more points. Add up the 
scores from the best four events. 
  
    
      | 
       
         | 
      
       
      
      Activity  | 
      
       
      3 
      
      
       points  | 
      
       
      2 
      
      
       points  | 
      
       
      1 
      
      
      point  | 
    
    
      | 
       
      1  | 
      
       
      
      50m Sprint  | 
      
       
      
      9 seconds  | 
      
       
      
      10 seconds  | 
      
       
      
      11 seconds  | 
    
    
      | 
       
      2  | 
      
       
      
      Throwing the cricket ball - 
      using a 135g ball  | 
      
       
      
      25 metres 
      (82')  | 
      
       
      
      22 metres 
      (72')  | 
      
       
      
      18 metres 
      (60')  | 
    
    
      | 
       
      3  | 
      
       
      
      High Jump  | 
      
       
      
      96cm 
      (3'2")  | 
      
       
      
      86cm 
      (2'10")  | 
      
       
      
      76cm 
      (2'6")  | 
    
    
      | 
       
      4  | 
      
       
      
      Long Jump  | 
      
       
      
      3 metres 
      (10')  | 
      
       
      
      2.5 metres 
      (8')  | 
      
       
      
      2 metres 
      (6'6")  | 
    
    
      | 
       
      5  | 
      
       
      
      Sargent Jump - measurements 
      refer to height on target  | 
      
       
      
      35cm 
      (14")  | 
      
       
      
      30cm 
      (12")  | 
      
       
      
      25cm 
      (10")  | 
    
    
      | 
       
      6  | 
      
       
      
      Shuttle Run - 
      individual runs 6 x 10 metres  | 
      
       
      
      18 seconds  | 
      
       
      
      19 seconds  | 
      
       
      
      20 seconds  | 
    
    
      | 
       
      7  | 
      
       
      
      50 metres Skipping - 
      with rope turning overhead  | 
      
       
      
      12 seconds  | 
      
       
      
      13 seconds  | 
      
       
      
      14 seconds  | 
    
    
      | 
       
      8  | 
      
       
      
      1,000 metres run  | 
      
       
      
      5 minutes  | 
      
       
      
      6 minutes  | 
      
       
      
      10 minutes  | 
    
  
 
When requirement 
three is undertaken, special attention must be given to the nature of the jump, 
and the landing facilities required. Unless expert tuition and supervision is 
available, the Fosbury Flop must not be attempted. 
When requirement six 
is undertaken, the limits of the run are marked on the ground. The runner's hand 
or foot must touch on or above the mark at the end of the run